There are multiple ways to obtain raw ingredients for refined food, and refined food itself. Power wise, make sure you have switches so you can turn off non essential things, especially outer defences The Tilled Soil mod can let you grow crops quickly indoors without the need for hundreds of wind farms and solar panels, I find it kind of refreshing though it does take away from the game slightly I guess.The food production chain in RimWorld results in edible food to keep your colony sustained. With the management mod I found it best to set limits of say 6 adult females and 1 adult male, with only 1 or 2 juveniles for each sex, by default you can end up with 20 of each animal which can easily eat through all of your food early on If I end up with too much hay or dead bodies then I will increase the juveniles which will give me returns on meat later on. Keeping livestock for 2 reasons: 1 convert greenstuff into meat 2 food income backup in case of disaster 3 source of leather It's less cost efficient than farming but gives you more flexibility.
How to Build and Maintain a Farm in RimWorld Was like so gave up with that and enabled the infinite power. Tried with solar panels, wind turbines yea, I had batteries. Can't get the power to work tho.ĭidn't matter what I did, never had enough power for only the base, no turrets. Outside of that, I got a hydroponics farm for colonist food. With the manager, they are restricted to only that area. Also a critical stockpile for hay in the pen and also for the eggs. Right now, I put them in a large pen in an ice biome and made half of the pen a walled off hay farm. Is there any good reason to have livestock over just a farm or hydroponics? Showing 16 - 30 of 51 comments. The amount of resources to feed them seem to be significantly more than the resources needed to just feed your colonists. It seems to me like having animals is pretty useless. RimWorld Food Guide - How Many Crops or Animals Do You Need? Home Discussions Workshop Market Broadcasts.